This page features some of my work in 2D and 3D motion graphics. While UI and UX have been my main focus, I'm no stranger to modeling, texturing and keyframing, and would like to continue making motion graphics.
Google Flat Earth
Google Flat Earth was created in jest as a team design sprint and exploration into 3D motion graphics. The objective of this project to re-imagine a digital Google product to think about how it might be different in the future. My team went with a satirical approach, playing off the growing "flat earth" movement on the internet to create an April Fools Day edition of Google Earth that depicts the planet as a flat disk, while educating users on common "flat earth" beliefs and debunking these beliefs on the informational cards that pop up throughout the interaction.
My Role: Modeling and texturing the planets and atmosphere, creating the storyboard for the final animation.
Pixel City Skater
Pixel City Skater was made as an exploration in storyboarding and creating raster assets for a composed story. To challenge myself I decided to make something in pixel art, a style that I'd never worked in before but had always interested me. This project utilizes 3D layers and a character rigged sprite to tell a short, melodramatic story.
I've had a lot of fun exploring different animation styles like motion graphics, frame by frame, 3D (Cinema 4D/Blender) and even animations made entirely in Figma. The animations featured below are some of my favorites, and the type of work I hope to do more of.